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Geography & Places Of Interest

The Sword Coast

 

The Sword Coast, not to be confused with the Sword Coast North, stretched along the Sea of Swords from Waterdeep down to the River Chionthar at Baldur's Gate in the south. The Sword Coast took its name from the white cliffs that rose up sharply for hundreds of miles along the coastline, from Baldur's Gate to the south and up to the River Dessarin in the north.

 

Officially, the coast line north of Waterdeep up to Icewind Dale was not part of the Sword Coast, though most folk simply used the term Sword Coast for this otherwise unnamed stretch of coast line.

 

The first great realm to appear in the region known as the Sword Coast north was that of Illefarn. Existing thousands of years ago, the kingdom of Illefarn was a contemporary of Netheril, consisting of both dwarves and elves. Illefarn survived the Fall of Netheril, until the elves left for Evermeet.

 

Northlanders and other humans began migrating into the region a few years before 1 DR.

 

The Sword Coast region comprised the land from the coast to some distance inward, covering what were sometimes called the "Empty Lands". This area stretched from Waterdeep to Amn in the south, and included the cities and towns of Baldur's Gate, Berdusk, Beregost, Daggerford, Elturel, Hill's Edge, Iriaebor, Nashkel, and Scornubel, as well as the Friendly Arm Inn and Candlekeep. It was a strategic location, encompassing the main caravan trade route to the Inner Sea.

 

Volothamp Geddarm reported that the Sword Coast was named after the hazards one encountered there, both human and bestial.

The Kingdoms of the Sword Coast

Neverwinter

Baulder's Gate

Waterdeep

Luskan

Icewind Dale

Other Locations

Greenest

Factions & Organizations

Organizations can arise from, focus on, and work toward a myriad of different topics. They can exist and work publicly, or they can operate in secret, their very existence becoming mere rumor outside their ranks. Organizations play a vital role in the urban fantasy campaign, from the demonic cult threatening to despoil the city from within, to the adventuring company whose heroic deeds and exploits have become the talk of the town. Belonging to an organization might not carry the prestige that comes with garnering the patronage of a noble house, nor the financial windfall of advancing to the top of a powerful guild, but it can provide a far greater sense of belonging and accomplishment than either of the other two achievements could hope to offer.

Groups and Societies

The Pantheon

Journals, Notes & Books

Other Lore

 

Uncommon Magic Items

 

Rare Magic Items

 

Housing & Vehicles

 

House Rules

Sneak Attack

Diagonals

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